39 #ifndef __vtkInteractorStyleTreeMapHover_h
40 #define __vtkInteractorStyleTreeMapHover_h
77 vtkSetStringMacro(LabelField);
78 vtkGetStringMacro(LabelField);
91 void HighLightCurrentSelectedItem();
97 void SetHighLightColor(
double r,
double g,
double b);
100 void SetSelectionLightColor(
double r,
double g,
double b);
104 void SetHighLightWidth(
double lw);
105 double GetHighLightWidth();
110 void SetSelectionWidth(
double lw);
111 double GetSelectionWidth();
124 void GetBoundingBoxForTreeMapItem(
vtkIdType id,
float *binfo);
virtual void SetInteractor(vtkRenderWindowInteractor *interactor)
GLboolean GLboolean GLboolean b
represents an object (geometry & properties) in a rendered scene
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
abstract specification for renderers
layout a vtkTree into a tree map
GLdouble GLdouble GLdouble r
static vtkInteractorStyleImage * New()
GLint GLint GLint GLint GLint GLint y
interactive manipulation of the camera specialized for images
platform-independent render window interaction including picking and frame rate control.
GLint GLint GLint GLint GLint x
virtual void OnLeftButtonUp()
a simple class to control print indentation
represent the vtkBalloonWidget
virtual void OnMouseMove()
converts a tree to a polygonal data representing a tree map
A rooted tree data structure.
void PrintSelf(ostream &os, vtkIndent indent)
find world x,y,z corresponding to display x,y,z
An interactor style for a tree map view.
#define VTKVIEWSINFOVIS_EXPORT
represent and manipulate 3D points