30 #ifndef __vtkRIBProperty_h
31 #define __vtkRIBProperty_h
47 vtkSetStringMacro(SurfaceShader);
48 vtkGetStringMacro(SurfaceShader);
53 vtkSetStringMacro(DisplacementShader);
54 vtkGetStringMacro(DisplacementShader);
59 void SetVariable (
char *
variable,
char *declaration);
60 void AddVariable (
char *
variable,
char *declaration);
64 char *GetDeclarations ();
73 char *GetParameters ();
virtual void Render(vtkActor *, vtkRenderer *)
represents an object (geometry & properties) in a rendered scene
static vtkProperty * New()
represent surface properties of a geometric object
char * DisplacementShader
#define VTKIOEXPORT_EXPORT
abstract specification for renderers
GLsizei const GLfloat * value
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
GLboolean GLboolean GLboolean GLboolean a