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Rendering
OpenGL
vtkRenderbuffer.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRenderbuffer.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef __vtkRenderbuffer_h
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#define __vtkRenderbuffer_h
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#include "
vtkObject.h
"
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#include "
vtkRenderingOpenGLModule.h
"
// for export macro
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#include "
vtkWeakPointer.h
"
// for render context
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class
vtkRenderWindow
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL_EXPORT
vtkRenderbuffer
:
public
vtkObject
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{
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public
:
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static
vtkRenderbuffer
*
New
();
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vtkTypeMacro(
vtkRenderbuffer
,
vtkObject
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent);
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static
bool
IsSupported(
vtkRenderWindow
*renWin);
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vtkGetMacro(Handle,
unsigned
int
);
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void
SetContext(
vtkRenderWindow
*win);
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vtkRenderWindow
* GetContext();
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int
CreateColorAttachment(
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unsigned
int
width
,
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unsigned
int
height
);
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int
CreateDepthAttachment(
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unsigned
int
width
,
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unsigned
int
height
);
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int
Create(
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unsigned
int
format
,
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unsigned
int
width
,
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unsigned
int
height
);
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protected
:
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vtkRenderbuffer
();
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~
vtkRenderbuffer
();
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bool
LoadRequiredExtensions(
vtkRenderWindow
*renWin);
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void
Alloc();
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void
Free();
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int
DepthBufferFloat
;
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private
:
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unsigned
int
Handle;
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vtkWeakPointer<vtkRenderWindow>
Context;
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private
:
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vtkRenderbuffer
(
const
vtkRenderbuffer
&);
// Not implemented.
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void
operator=(
const
vtkRenderbuffer
&);
// Not implemented.
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};
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#endif
vtkObject
abstract base class for most VTK objects
Definition:
vtkObject.h:61
vtkgl::height
GLint GLint GLsizei GLsizei height
Definition:
vtkgl.h:11316
vtkObject::PrintSelf
virtual void PrintSelf(ostream &os, vtkIndent indent)
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:38
vtkWeakPointer< vtkRenderWindow >
vtkgl::format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition:
vtkgl.h:11316
vtkRenderbuffer::DepthBufferFloat
int DepthBufferFloat
Definition:
vtkRenderbuffer.h:91
VTKRENDERINGOPENGL_EXPORT
#define VTKRENDERINGOPENGL_EXPORT
Definition:
vtkRenderingOpenGLModule.h:15
vtkgl::width
GLint GLint GLsizei width
Definition:
vtkgl.h:11316
vtkRenderingOpenGLModule.h
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:39
vtkWeakPointer.h
vtkRenderWindow
create a window for renderers to draw into
Definition:
vtkRenderWindow.h:106
vtkRenderbuffer
Storage for FBO's.
Definition:
vtkRenderbuffer.h:31
vtkObject::New
static vtkObject * New()
vtkObject.h
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