108 #ifndef __vtkSmartVolumeMapper_h
109 #define __vtkSmartVolumeMapper_h
137 vtkSetMacro( FinalColorWindow,
float );
142 vtkGetMacro( FinalColorWindow,
float );
150 vtkSetMacro( FinalColorLevel,
float );
155 vtkGetMacro( FinalColorLevel,
float );
174 void SetRequestedRenderMode(
int mode);
180 void SetRequestedRenderModeToDefault();
187 void SetRequestedRenderModeToRayCastAndTexture();
193 void SetRequestedRenderModeToRayCast();
197 vtkGetMacro( RequestedRenderMode,
int );
206 vtkSetClampMacro( InteractiveUpdateRate,
double, 1.0e-10, 1.0e10 );
212 vtkGetMacro( InteractiveUpdateRate,
double );
217 int GetLastUsedRenderMode();
224 vtkSetMacro( MaxMemoryInBytes,
vtkIdType );
225 vtkGetMacro( MaxMemoryInBytes,
vtkIdType );
232 vtkSetClampMacro( MaxMemoryFraction,
float, 0.1
f, 1.0
f );
233 vtkGetMacro( MaxMemoryFraction,
float );
239 vtkSetClampMacro(InterpolationMode,
int,
241 vtkGetMacro(InterpolationMode,
int);
242 void SetInterpolationModeToNearestNeighbor();
243 void SetInterpolationModeToLinear();
244 void SetInterpolationModeToCubic();
256 double viewDirection[3],
represents a volume (data & properties) in a rendered scene
#define VTK_RESLICE_NEAREST
Abstract class for a volume mapper.
volume render with 3D texture mapping
GLenum GLsizei GLenum GLenum const GLvoid * image
#define VTK_RESLICE_CUBIC
void PrintSelf(ostream &os, vtkIndent indent)
#define VTKRENDERINGVOLUME_EXPORT
record modification and/or execution time
vtkTimeStamp SupportStatusCheckTime
Resamples an image to be larger or smaller.
vtkFixedPointVolumeRayCastMapper * RayCastMapper
vtkGPUVolumeRayCastMapper * GPULowResMapper
abstract specification for renderers
vtkImageResample * GPUResampleFilter
vtkIdType MaxMemoryInBytes
window superclass for vtkRenderWindow
a simple class to control print indentation
double InteractiveUpdateRate
topologically and geometrically regular array of data
virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0
represents the common properties for rendering a volume.
A fixed point mapper for volumes.
create a window for renderers to draw into
vtkGPUVolumeRayCastMapper * GPUMapper
virtual void ReleaseGraphicsResources(vtkWindow *)
static vtkAlgorithm * New()
Ray casting performed on the GPU.
vtkVolumeTextureMapper3D * TextureMapper