VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkCubeAxesActor2D Class Reference

create a 2D plot of a bounding box edges - used for navigation More...

#include <vtkCubeAxesActor2D.h>

Inheritance diagram for vtkCubeAxesActor2D:
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Collaboration diagram for vtkCubeAxesActor2D:
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List of all members.

Public Types

typedef vtkActor2D Superclass
- Public Types inherited from vtkActor2D
- Public Types inherited from vtkProp
- Public Types inherited from vtkObject

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
void ReleaseGraphicsResources (vtkWindow *)
void ShallowCopy (vtkCubeAxesActor2D *actor)
virtual void SetProp (vtkProp *prop)
virtual vtkPropGetProp ()
int RenderOverlay (vtkViewport *)
int RenderOpaqueGeometry (vtkViewport *)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
virtual void SetInput (vtkDataSet *)
virtual vtkDataSetGetInput ()
void SetViewProp (vtkProp *prop)
virtual vtkPropGetViewProp ()
virtual void SetBounds (double, double, double, double, double, double)
virtual void SetBounds (double[6])
double * GetBounds ()
void GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetBounds (double bounds[6])
virtual void SetRanges (double, double, double, double, double, double)
virtual void SetRanges (double[6])
double * GetRanges ()
void GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetRanges (double ranges[6])
virtual void SetXOrigin (double)
virtual void SetYOrigin (double)
virtual void SetZOrigin (double)
virtual void SetUseRanges (int)
virtual int GetUseRanges ()
virtual void UseRangesOn ()
virtual void UseRangesOff ()
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual void SetFlyMode (int)
virtual int GetFlyMode ()
void SetFlyModeToOuterEdges ()
void SetFlyModeToClosestTriad ()
void SetFlyModeToNone ()
virtual void SetScaling (int)
virtual int GetScaling ()
virtual void ScalingOn ()
virtual void ScalingOff ()
virtual void SetNumberOfLabels (int)
virtual int GetNumberOfLabels ()
virtual void SetXLabel (const char *)
virtual char * GetXLabel ()
virtual void SetYLabel (const char *)
virtual char * GetYLabel ()
virtual void SetZLabel (const char *)
virtual char * GetZLabel ()
vtkAxisActor2DGetXAxisActor2D ()
vtkAxisActor2DGetYAxisActor2D ()
vtkAxisActor2DGetZAxisActor2D ()
virtual void SetAxisTitleTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisTitleTextProperty ()
virtual void SetAxisLabelTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisLabelTextProperty ()
virtual void SetLabelFormat (const char *)
virtual char * GetLabelFormat ()
virtual void SetFontFactor (double)
virtual double GetFontFactor ()
virtual void SetInertia (int)
virtual int GetInertia ()
virtual void SetShowActualBounds (int)
virtual int GetShowActualBounds ()
virtual void SetCornerOffset (double)
virtual double GetCornerOffset ()
virtual void SetXAxisVisibility (int)
virtual int GetXAxisVisibility ()
virtual void XAxisVisibilityOn ()
virtual void XAxisVisibilityOff ()
virtual void SetYAxisVisibility (int)
virtual int GetYAxisVisibility ()
virtual void YAxisVisibilityOn ()
virtual void YAxisVisibilityOff ()
virtual void SetZAxisVisibility (int)
virtual int GetZAxisVisibility ()
virtual void ZAxisVisibilityOn ()
virtual void ZAxisVisibilityOff ()
- Public Member Functions inherited from vtkActor2D
vtkProperty2DGetProperty ()
virtual void SetProperty (vtkProperty2D *)
void SetDisplayPosition (int, int)
virtual unsigned long GetMTime ()
virtual void GetActors2D (vtkPropCollection *pc)
virtual void SetMapper (vtkMapper2D *mapper)
virtual vtkMapper2DGetMapper ()
virtual void SetLayerNumber (int)
virtual int GetLayerNumber ()
virtual vtkCoordinateGetPositionCoordinate ()
virtual void SetPosition (float x[2])
virtual void SetPosition (float x, float y)
virtual float * GetPosition ()
virtual vtkCoordinateGetPosition2Coordinate ()
virtual void SetPosition2 (float x[2])
virtual void SetPosition2 (float x, float y)
virtual float * GetPosition2 ()
void SetWidth (double w)
double GetWidth ()
void SetHeight (double h)
double GetHeight ()
virtual vtkCoordinateGetActualPositionCoordinate (void)
virtual vtkCoordinateGetActualPosition2Coordinate (void)
- Public Member Functions inherited from vtkProp
virtual void Pick ()
virtual unsigned long GetRedrawMTime ()
virtual bool HasKeys (vtkInformation *requiredKeys)
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
virtual void GetActors (vtkPropCollection *)
virtual void GetVolumes (vtkPropCollection *)
virtual void SetVisibility (int)
virtual int GetVisibility ()
virtual void VisibilityOn ()
virtual void VisibilityOff ()
virtual void SetPickable (int)
virtual int GetPickable ()
virtual void PickableOn ()
virtual void PickableOff ()
virtual void SetDragable (int)
virtual int GetDragable ()
virtual void DragableOn ()
virtual void DragableOff ()
virtual void SetUseBounds (bool)
virtual bool GetUseBounds ()
virtual void UseBoundsOn ()
virtual void UseBoundsOff ()
virtual void InitPathTraversal ()
virtual vtkAssemblyPathGetNextPath ()
virtual int GetNumberOfPaths ()
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
virtual vtkMatrix4x4GetMatrix ()
virtual vtkInformationGetPropertyKeys ()
virtual void SetPropertyKeys (vtkInformation *keys)
virtual int RenderVolumetricGeometry (vtkViewport *)
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
virtual double GetEstimatedRenderTime (vtkViewport *)
virtual double GetEstimatedRenderTime ()
virtual void SetEstimatedRenderTime (double t)
virtual void RestoreEstimatedRenderTime ()
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
virtual double GetAllocatedRenderTime ()
void SetRenderTimeMultiplier (double t)
virtual double GetRenderTimeMultiplier ()
virtual bool GetSupportsSelection ()
virtual int GetNumberOfConsumers ()
void AddConsumer (vtkObject *c)
void RemoveConsumer (vtkObject *c)
vtkObjectGetConsumer (int i)
int IsConsumer (vtkObject *c)
- Public Member Functions inherited from vtkObject
virtual void DebugOn ()
virtual void DebugOff ()
unsigned char GetDebug ()
void SetDebug (unsigned char debugFlag)
virtual void Modified ()
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommandGetCommand (unsigned long tag)
void RemoveObserver (vtkCommand *)
void RemoveObservers (unsigned long event, vtkCommand *)
void RemoveObservers (const char *event, vtkCommand *)
int HasObserver (unsigned long event, vtkCommand *)
int HasObserver (const char *event, vtkCommand *)
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
int HasObserver (unsigned long event)
int HasObserver (const char *event)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
int InvokeEvent (unsigned long event, void *callData)
int InvokeEvent (const char *event, void *callData)
int InvokeEvent (unsigned long event)
int InvokeEvent (const char *event)
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
virtual void Delete ()
virtual void FastDelete ()
void Print (ostream &os)
virtual void Register (vtkObjectBase *o)
virtual void UnRegister (vtkObjectBase *o)
void SetReferenceCount (int)
void PrintRevisions (ostream &os)
virtual void PrintHeader (ostream &os, vtkIndent indent)
virtual void PrintTrailer (ostream &os, vtkIndent indent)
int GetReferenceCount ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkCubeAxesActor2DSafeDownCast (vtkObject *o)
static vtkCubeAxesActor2DNew ()

Protected Member Functions

 vtkCubeAxesActor2D ()
 ~vtkCubeAxesActor2D ()
void TransformBounds (vtkViewport *viewport, double bounds[6], double pts[8][3])
int ClipBounds (vtkViewport *viewport, double pts[8][3], double bounds[6])
double EvaluatePoint (double planes[24], double x[3])
double EvaluateBounds (double planes[24], double bounds[6])
void AdjustAxes (double pts[8][3], double bounds[6], int idx, int xIdx, int yIdx, int zIdx, int zIdx2, int xAxes, int yAxes, int zAxes, double xCoords[4], double yCoords[4], double zCoords[4], double xRange[2], double yRange[2], double zRange[2])
- Protected Member Functions inherited from vtkActor2D
 vtkActor2D ()
 ~vtkActor2D ()
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 ~vtkProp ()
- Protected Member Functions inherited from vtkObject
 vtkObject ()
virtual ~vtkObject ()
virtual void RegisterInternal (vtkObjectBase *, int check)
virtual void UnRegisterInternal (vtkObjectBase *, int check)
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
void InternalReleaseFocus ()
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void CollectRevisions (ostream &os)
virtual void ReportReferences (vtkGarbageCollector *)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)

Protected Attributes

vtkDataSetInput
vtkPropViewProp
double Bounds [6]
double Ranges [6]
int UseRanges
vtkCameraCamera
int FlyMode
int Scaling
vtkAxisActor2DXAxis
vtkAxisActor2DYAxis
vtkAxisActor2DZAxis
vtkTextPropertyAxisTitleTextProperty
vtkTextPropertyAxisLabelTextProperty
vtkTimeStamp BuildTime
int NumberOfLabels
char * XLabel
char * YLabel
char * ZLabel
char * Labels [3]
int XAxisVisibility
int YAxisVisibility
int ZAxisVisibility
char * LabelFormat
double FontFactor
double CornerOffset
int Inertia
int RenderCount
int InertiaAxes [8]
int RenderSomething
int ShowActualBounds
double XOrigin
double YOrigin
double ZOrigin
- Protected Attributes inherited from vtkActor2D
vtkMapper2DMapper
int LayerNumber
vtkProperty2DProperty
vtkCoordinatePositionCoordinate
vtkCoordinatePosition2Coordinate
- Protected Attributes inherited from vtkProp
int Visibility
int Pickable
int Dragable
bool UseBounds
double AllocatedRenderTime
double EstimatedRenderTime
double SavedEstimatedRenderTime
double RenderTimeMultiplier
int NumberOfConsumers
vtkObject ** Consumers
vtkAssemblyPathsPaths
vtkInformationPropertyKeys
- Protected Attributes inherited from vtkObject
unsigned char Debug
vtkTimeStamp MTime
vtkSubjectHelper * SubjectHelper
- Protected Attributes inherited from vtkObjectBase
int ReferenceCount
vtkWeakPointerBase ** WeakPointers

Detailed Description

create a 2D plot of a bounding box edges - used for navigation

vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)

The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.

The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.

See also:
vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
Examples:
vtkCubeAxesActor2D (Examples)
Tests:
vtkCubeAxesActor2D (Tests)

Definition at line 65 of file vtkCubeAxesActor2D.h.


Member Typedef Documentation

Reimplemented from vtkActor2D.

Definition at line 68 of file vtkCubeAxesActor2D.h.


Constructor & Destructor Documentation

vtkCubeAxesActor2D::vtkCubeAxesActor2D ( )
protected
vtkCubeAxesActor2D::~vtkCubeAxesActor2D ( )
protected

Member Function Documentation

virtual const char* vtkCubeAxesActor2D::GetClassName ( )
virtual

Reimplemented from vtkActor2D.

static int vtkCubeAxesActor2D::IsTypeOf ( const char *  name)
static

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

virtual int vtkCubeAxesActor2D::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

static vtkCubeAxesActor2D* vtkCubeAxesActor2D::SafeDownCast ( vtkObject o)
static

Reimplemented from vtkActor2D.

void vtkCubeAxesActor2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

static vtkCubeAxesActor2D* vtkCubeAxesActor2D::New ( )
static

Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::RenderOverlay ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

int vtkCubeAxesActor2D::RenderOpaqueGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

virtual int vtkCubeAxesActor2D::RenderTranslucentPolygonalGeometry ( vtkViewport )
inlinevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

Definition at line 80 of file vtkCubeAxesActor2D.h.

virtual int vtkCubeAxesActor2D::HasTranslucentPolygonalGeometry ( )
virtual

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor2D.

virtual void vtkCubeAxesActor2D::SetInput ( vtkDataSet )
virtual

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

virtual vtkDataSet* vtkCubeAxesActor2D::GetInput ( )
virtual

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

void vtkCubeAxesActor2D::SetViewProp ( vtkProp prop)

Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.

virtual vtkProp* vtkCubeAxesActor2D::GetViewProp ( )
virtual

Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.

virtual void vtkCubeAxesActor2D::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetBounds ( double  [6])
virtual

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

double* vtkCubeAxesActor2D::GetBounds ( )
virtual

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkProp.

void vtkCubeAxesActor2D::GetBounds ( double &  xmin,
double &  xmax,
double &  ymin,
double &  ymax,
double &  zmin,
double &  zmax 
)

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetBounds ( double  bounds[6])

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges ( double  [6])
virtual

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

double* vtkCubeAxesActor2D::GetRanges ( )

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetRanges ( double &  xmin,
double &  xmax,
double &  ymin,
double &  ymax,
double &  zmin,
double &  zmax 
)

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetRanges ( double  ranges[6])

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetXOrigin ( double  )
virtual

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetYOrigin ( double  )
virtual

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetZOrigin ( double  )
virtual

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetUseRanges ( int  )
virtual

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual int vtkCubeAxesActor2D::GetUseRanges ( )
virtual

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOn ( )
virtual

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOff ( )
virtual

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::SetCamera ( vtkCamera )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual vtkCamera* vtkCubeAxesActor2D::GetCamera ( )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual void vtkCubeAxesActor2D::SetFlyMode ( int  )
virtual

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

virtual int vtkCubeAxesActor2D::GetFlyMode ( )
virtual

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

void vtkCubeAxesActor2D::SetFlyModeToOuterEdges ( )
inline

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 154 of file vtkCubeAxesActor2D.h.

void vtkCubeAxesActor2D::SetFlyModeToClosestTriad ( )
inline

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 156 of file vtkCubeAxesActor2D.h.

void vtkCubeAxesActor2D::SetFlyModeToNone ( )
inline

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 158 of file vtkCubeAxesActor2D.h.

virtual void vtkCubeAxesActor2D::SetScaling ( int  )
virtual

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual int vtkCubeAxesActor2D::GetScaling ( )
virtual

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOn ( )
virtual

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOff ( )
virtual

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::SetNumberOfLabels ( int  )
virtual

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual int vtkCubeAxesActor2D::GetNumberOfLabels ( )
virtual

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual void vtkCubeAxesActor2D::SetXLabel ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetXLabel ( )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetYLabel ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetYLabel ( )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetZLabel ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetZLabel ( )
virtual

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

vtkAxisActor2D* vtkCubeAxesActor2D::GetXAxisActor2D ( )
inline

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 194 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::GetYAxisActor2D ( )
inline

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 196 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::GetZAxisActor2D ( )
inline

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 198 of file vtkCubeAxesActor2D.h.

virtual void vtkCubeAxesActor2D::SetAxisTitleTextProperty ( vtkTextProperty p)
virtual

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisTitleTextProperty ( )
virtual

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual void vtkCubeAxesActor2D::SetAxisLabelTextProperty ( vtkTextProperty p)
virtual

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisLabelTextProperty ( )
virtual

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual void vtkCubeAxesActor2D::SetLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor2D::GetLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor2D::SetFontFactor ( double  )
virtual

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

virtual double vtkCubeAxesActor2D::GetFontFactor ( )
virtual

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

virtual void vtkCubeAxesActor2D::SetInertia ( int  )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual int vtkCubeAxesActor2D::GetInertia ( )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual void vtkCubeAxesActor2D::SetShowActualBounds ( int  )
virtual

Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)

virtual int vtkCubeAxesActor2D::GetShowActualBounds ( )
virtual

Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)

virtual void vtkCubeAxesActor2D::SetCornerOffset ( double  )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

virtual double vtkCubeAxesActor2D::GetCornerOffset ( )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

void vtkCubeAxesActor2D::ReleaseGraphicsResources ( vtkWindow )
virtual

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.

virtual void vtkCubeAxesActor2D::SetXAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetXAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetYAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetYAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetZAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor2D::GetZAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

void vtkCubeAxesActor2D::ShallowCopy ( vtkCubeAxesActor2D actor)

Shallow copy of a CubeAxesActor2D.

virtual void vtkCubeAxesActor2D::SetProp ( vtkProp prop)
virtual
virtual vtkProp* vtkCubeAxesActor2D::GetProp ( )
virtual
void vtkCubeAxesActor2D::TransformBounds ( vtkViewport viewport,
double  bounds[6],
double  pts[8][3] 
)
protected
int vtkCubeAxesActor2D::ClipBounds ( vtkViewport viewport,
double  pts[8][3],
double  bounds[6] 
)
protected
double vtkCubeAxesActor2D::EvaluatePoint ( double  planes[24],
double  x[3] 
)
protected
double vtkCubeAxesActor2D::EvaluateBounds ( double  planes[24],
double  bounds[6] 
)
protected
void vtkCubeAxesActor2D::AdjustAxes ( double  pts[8][3],
double  bounds[6],
int  idx,
int  xIdx,
int  yIdx,
int  zIdx,
int  zIdx2,
int  xAxes,
int  yAxes,
int  zAxes,
double  xCoords[4],
double  yCoords[4],
double  zCoords[4],
double  xRange[2],
double  yRange[2],
double  zRange[2] 
)
protected

Member Data Documentation

vtkDataSet* vtkCubeAxesActor2D::Input
protected

Definition at line 327 of file vtkCubeAxesActor2D.h.

vtkProp* vtkCubeAxesActor2D::ViewProp
protected

Definition at line 328 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::Bounds[6]
protected

Definition at line 329 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::Ranges[6]
protected

Definition at line 330 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::UseRanges
protected

Definition at line 331 of file vtkCubeAxesActor2D.h.

vtkCamera* vtkCubeAxesActor2D::Camera
protected

Definition at line 333 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::FlyMode
protected

Definition at line 334 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::Scaling
protected

Definition at line 335 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::XAxis
protected

Definition at line 337 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::YAxis
protected

Definition at line 338 of file vtkCubeAxesActor2D.h.

vtkAxisActor2D* vtkCubeAxesActor2D::ZAxis
protected

Definition at line 339 of file vtkCubeAxesActor2D.h.

vtkTextProperty* vtkCubeAxesActor2D::AxisTitleTextProperty
protected

Definition at line 341 of file vtkCubeAxesActor2D.h.

vtkTextProperty* vtkCubeAxesActor2D::AxisLabelTextProperty
protected

Definition at line 342 of file vtkCubeAxesActor2D.h.

vtkTimeStamp vtkCubeAxesActor2D::BuildTime
protected

Definition at line 344 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::NumberOfLabels
protected

Definition at line 346 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::XLabel
protected

Definition at line 347 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::YLabel
protected

Definition at line 348 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::ZLabel
protected

Definition at line 349 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::Labels[3]
protected

Definition at line 350 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::XAxisVisibility
protected

Definition at line 352 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::YAxisVisibility
protected

Definition at line 353 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::ZAxisVisibility
protected

Definition at line 354 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::LabelFormat
protected

Definition at line 356 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::FontFactor
protected

Definition at line 357 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::CornerOffset
protected

Definition at line 358 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::Inertia
protected

Definition at line 359 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::RenderCount
protected

Definition at line 360 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::InertiaAxes[8]
protected

Definition at line 361 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::RenderSomething
protected

Definition at line 363 of file vtkCubeAxesActor2D.h.

int vtkCubeAxesActor2D::ShowActualBounds
protected

Definition at line 366 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::XOrigin
protected

Definition at line 368 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::YOrigin
protected

Definition at line 369 of file vtkCubeAxesActor2D.h.

double vtkCubeAxesActor2D::ZOrigin
protected

Definition at line 370 of file vtkCubeAxesActor2D.h.


The documentation for this class was generated from the following file: