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vtkGLSLShaderDeviceAdapter Class Reference

adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader. More...

#include <vtkGLSLShaderDeviceAdapter.h>

Inheritance diagram for vtkGLSLShaderDeviceAdapter:
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Collaboration diagram for vtkGLSLShaderDeviceAdapter:
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List of all members.

Public Types

typedef vtkShaderDeviceAdapter Superclass
- Public Types inherited from vtkShaderDeviceAdapter
- Public Types inherited from vtkObject

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)
- Public Member Functions inherited from vtkShaderDeviceAdapter
void SetShaderProgram (vtkShaderProgram *pgm)
virtual vtkShaderProgramGetShaderProgram ()
- Public Member Functions inherited from vtkObject
virtual void DebugOn ()
virtual void DebugOff ()
unsigned char GetDebug ()
void SetDebug (unsigned char debugFlag)
virtual void Modified ()
virtual unsigned long GetMTime ()
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommandGetCommand (unsigned long tag)
void RemoveObserver (vtkCommand *)
void RemoveObservers (unsigned long event, vtkCommand *)
void RemoveObservers (const char *event, vtkCommand *)
int HasObserver (unsigned long event, vtkCommand *)
int HasObserver (const char *event, vtkCommand *)
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
int HasObserver (unsigned long event)
int HasObserver (const char *event)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
int InvokeEvent (unsigned long event, void *callData)
int InvokeEvent (const char *event, void *callData)
int InvokeEvent (unsigned long event)
int InvokeEvent (const char *event)
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
virtual void Delete ()
virtual void FastDelete ()
void Print (ostream &os)
virtual void Register (vtkObjectBase *o)
virtual void UnRegister (vtkObjectBase *o)
void SetReferenceCount (int)
void PrintRevisions (ostream &os)
virtual void PrintHeader (ostream &os, vtkIndent indent)
virtual void PrintTrailer (ostream &os, vtkIndent indent)
int GetReferenceCount ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkGLSLShaderDeviceAdapterSafeDownCast (vtkObject *o)
static vtkGLSLShaderDeviceAdapterNew ()

Protected Member Functions

 vtkGLSLShaderDeviceAdapter ()
 ~vtkGLSLShaderDeviceAdapter ()
int GetAttributeLocation (const char *attrName)
- Protected Member Functions inherited from vtkShaderDeviceAdapter
 vtkShaderDeviceAdapter ()
 ~vtkShaderDeviceAdapter ()
- Protected Member Functions inherited from vtkObject
 vtkObject ()
virtual ~vtkObject ()
virtual void RegisterInternal (vtkObjectBase *, int check)
virtual void UnRegisterInternal (vtkObjectBase *, int check)
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
void InternalReleaseFocus ()
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void CollectRevisions (ostream &os)
virtual void ReportReferences (vtkGarbageCollector *)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)

Friends

class vtkGLSLShaderProgram

Additional Inherited Members

- Protected Attributes inherited from vtkShaderDeviceAdapter
vtkShaderProgramShaderProgram
- Protected Attributes inherited from vtkObject
unsigned char Debug
vtkTimeStamp MTime
vtkSubjectHelper * SubjectHelper
- Protected Attributes inherited from vtkObjectBase
int ReferenceCount
vtkWeakPointerBase ** WeakPointers

Detailed Description

adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader.

vtkShaderDeviceAdapter subclass for GLSL.

Thanks:
Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.

Definition at line 30 of file vtkGLSLShaderDeviceAdapter.h.


Member Typedef Documentation

Reimplemented from vtkShaderDeviceAdapter.

Definition at line 34 of file vtkGLSLShaderDeviceAdapter.h.


Constructor & Destructor Documentation

vtkGLSLShaderDeviceAdapter::vtkGLSLShaderDeviceAdapter ( )
protected
vtkGLSLShaderDeviceAdapter::~vtkGLSLShaderDeviceAdapter ( )
protected

Member Function Documentation

virtual const char* vtkGLSLShaderDeviceAdapter::GetClassName ( )
virtual

Reimplemented from vtkShaderDeviceAdapter.

static int vtkGLSLShaderDeviceAdapter::IsTypeOf ( const char *  name)
static

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

virtual int vtkGLSLShaderDeviceAdapter::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::SafeDownCast ( vtkObject o)
static

Reimplemented from vtkShaderDeviceAdapter.

static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::New ( )
static

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual void vtkGLSLShaderDeviceAdapter::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkShaderDeviceAdapter.

virtual void vtkGLSLShaderDeviceAdapter::PrepareForRender ( )
virtual
virtual void vtkGLSLShaderDeviceAdapter::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
)
virtual

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

Implements vtkShaderDeviceAdapter.

int vtkGLSLShaderDeviceAdapter::GetAttributeLocation ( const char *  attrName)
protected

Friends And Related Function Documentation

friend class vtkGLSLShaderProgram
friend

Definition at line 70 of file vtkGLSLShaderDeviceAdapter.h.


The documentation for this class was generated from the following file: