VTK
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a list of Shader2 objects. More...
#include <vtkShader2Collection.h>
Public Types | |
typedef vtkCollection | Superclass |
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Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
unsigned long | GetMTime () |
void | AddItem (vtkShader2 *shader) |
vtkShader2 * | GetNextShader () |
vtkShader2 * | GetLastShader () |
void | AddCollection (vtkShader2Collection *other) |
void | RemoveCollection (vtkShader2Collection *other) |
bool | HasVertexShaders () |
bool | HasTessellationControlShaders () |
bool | HasTessellationEvaluationShaders () |
bool | HasGeometryShaders () |
bool | HasFragmentShaders () |
void | ReleaseGraphicsResources () |
vtkShader2 * | GetNextShader (vtkCollectionSimpleIterator &cookie) |
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void | InsertItem (int i, vtkObject *) |
void | ReplaceItem (int i, vtkObject *) |
void | RemoveItem (int i) |
void | RemoveItem (vtkObject *) |
void | RemoveAllItems () |
int | IsItemPresent (vtkObject *a) |
int | GetNumberOfItems () |
void | InitTraversal () |
vtkObject * | GetNextItemAsObject () |
vtkObject * | GetItemAsObject (int i) |
vtkCollectionIterator * | NewIterator () |
void | InitTraversal (vtkCollectionSimpleIterator &cookie) |
vtkObject * | GetNextItemAsObject (vtkCollectionSimpleIterator &cookie) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkShader2Collection * | New () |
static int | IsTypeOf (const char *type) |
static vtkShader2Collection * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkShader2Collection () | |
~vtkShader2Collection () | |
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virtual void | DeleteElement (vtkCollectionElement *) |
virtual void | ReportReferences (vtkGarbageCollector *collector) |
vtkCollection () | |
~vtkCollection () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
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int | NumberOfItems |
vtkCollectionElement * | Top |
vtkCollectionElement * | Bottom |
vtkCollectionElement * | Current |
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unsigned char | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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int | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a list of Shader2 objects.
vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.
Definition at line 33 of file vtkShader2Collection.h.
Reimplemented from vtkCollection.
Definition at line 37 of file vtkShader2Collection.h.
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Construct with empty list.
Reimplemented from vtkCollection.
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Reimplemented from vtkCollection.
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkCollection.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkCollection.
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Reimplemented from vtkCollection.
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkCollection.
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Modified GetMTime because the collection time depends on the content of the shaders.
Reimplemented from vtkObject.
void vtkShader2Collection::AddItem | ( | vtkShader2 * | shader | ) |
Add a shader to the list.
vtkShader2* vtkShader2Collection::GetNextShader | ( | ) |
Get the next shader in the list.
vtkShader2* vtkShader2Collection::GetLastShader | ( | ) |
Get the last shader in the list.
vtkShader2* vtkShader2Collection::GetNextShader | ( | vtkCollectionSimpleIterator & | cookie | ) |
Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.
void vtkShader2Collection::AddCollection | ( | vtkShader2Collection * | other | ) |
Add the elements of `other' to the end of `this'.
void vtkShader2Collection::RemoveCollection | ( | vtkShader2Collection * | other | ) |
Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.
bool vtkShader2Collection::HasVertexShaders | ( | ) |
Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.
bool vtkShader2Collection::HasTessellationControlShaders | ( | ) |
Tells if at least one of the shaders is a tessellation control shader.
bool vtkShader2Collection::HasTessellationEvaluationShaders | ( | ) |
Tells if at least one of the shaders is a tessellation evaluation shader.
bool vtkShader2Collection::HasGeometryShaders | ( | ) |
Tells if at least one of the shaders is a geometry shader.
bool vtkShader2Collection::HasFragmentShaders | ( | ) |
Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.
void vtkShader2Collection::ReleaseGraphicsResources | ( | ) |
Release OpenGL resources (shader id of each item).