VTK
|
Implement a post-processing Gaussian blur render pass. More...
#include <vtkGaussianBlurPass.h>
Public Types | |
typedef vtkImageProcessingPass | Superclass |
![]() | |
![]() | |
![]() |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *w) |
virtual void | Render (const vtkRenderState *s) |
![]() | |
virtual vtkRenderPass * | GetDelegatePass () |
virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
![]() | |
virtual int | GetNumberOfRenderedProps () |
![]() | |
virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
![]() | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkGaussianBlurPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkGaussianBlurPass * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkGaussianBlurPass () | |
virtual | ~vtkGaussianBlurPass () |
![]() | |
vtkImageProcessingPass () | |
virtual | ~vtkImageProcessingPass () |
void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target) |
![]() | |
vtkRenderPass () | |
virtual | ~vtkRenderPass () |
void | UpdateCamera (vtkRenderer *renderer) |
void | ClearLights (vtkRenderer *renderer) |
void | UpdateLightGeometry (vtkRenderer *renderer) |
void | UpdateLights (vtkRenderer *renderer) |
void | UpdateGeometry (vtkRenderer *renderer) |
void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
![]() | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
![]() | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
bool | Supported |
bool | SupportProbed |
vtkFrameBufferObject * | FrameBufferObject |
vtkTextureObject * | Pass1 |
vtkTextureObject * | Pass2 |
vtkShaderProgram2 * | BlurProgram |
![]() | |
vtkRenderPass * | DelegatePass |
![]() | |
int | NumberOfRenderedProps |
![]() | |
unsigned char | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
![]() | |
int | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Implement a post-processing Gaussian blur render pass.
Blur the image renderered by its delegate. Blurring uses a Gaussian low-pass filter with a 5x5 kernel.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
Definition at line 63 of file vtkGaussianBlurPass.h.
Reimplemented from vtkImageProcessingPass.
Definition at line 67 of file vtkGaussianBlurPass.h.
|
protected |
Default constructor. DelegatePass is set to NULL.
|
protectedvirtual |
Destructor.
|
static |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
|
virtual |
Reimplemented from vtkImageProcessingPass.
|
static |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkImageProcessingPass.
|
virtual |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkImageProcessingPass.
|
static |
Reimplemented from vtkImageProcessingPass.
|
virtual |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkImageProcessingPass.
|
virtual |
Perform rendering according to a render state s
.
Implements vtkRenderPass.
|
virtual |
Release graphics resources and ask components to release their own resources.
Reimplemented from vtkImageProcessingPass.
|
protected |
Graphics resources.
Definition at line 91 of file vtkGaussianBlurPass.h.
|
protected |
Graphics resources.
Definition at line 92 of file vtkGaussianBlurPass.h.
|
protected |
Graphics resources.
Definition at line 93 of file vtkGaussianBlurPass.h.
|
protected |
Graphics resources.
Definition at line 94 of file vtkGaussianBlurPass.h.
|
protected |
Definition at line 97 of file vtkGaussianBlurPass.h.
|
protected |
Definition at line 98 of file vtkGaussianBlurPass.h.