VTK
vtkOpenGLProjectedTetrahedraMapper.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLProjectedTetrahedraMapper.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 /*
17  * Copyright 2003 Sandia Corporation.
18  * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
19  * license for use of this work by or on behalf of the
20  * U.S. Government. Redistribution and use in source and binary forms, with
21  * or without modification, are permitted provided that this Notice and any
22  * statement of authorship are reproduced on all copies.
23  */
24 
35 #ifndef __vtkOpenGLProjectedTetrahedraMapper_h
36 #define __vtkOpenGLProjectedTetrahedraMapper_h
37 
39 
40 class vtkVisibilitySort;
42 class vtkFloatArray;
43 
45 {
46 public:
50  virtual void PrintSelf(ostream &os, vtkIndent indent);
51 
52  virtual void ReleaseGraphicsResources(vtkWindow *window);
53 
54  virtual void Render(vtkRenderer *renderer, vtkVolume *volume);
55 
56 protected:
59 
62 
64 
65  float MaxCellSize;
69 
70  unsigned int OpacityTexture;
71 
72  int GaveError;
73 
75 
76  float *SqrtTable;
78 
79  virtual void ProjectTetrahedra(vtkRenderer *renderer, vtkVolume *volume);
80 
81  float GetCorrectedDepth(float x, float y, float z1, float z2,
82  const float inverse_projection_mat[16],
83  int use_linear_depth_correction,
84  float linear_depth_correction);
85 
86 private:
88  void operator=(const vtkOpenGLProjectedTetrahedraMapper &); // Not Implemented.
89 };
90 
91 #endif