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vtkOpenGL2ContextDevice2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGL2ContextDevice2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
36 #ifndef __vtkOpenGL2ContextDevice2D_h
37 #define __vtkOpenGL2ContextDevice2D_h
38 
40 
43 {
44 public:
46  virtual void PrintSelf(ostream &os, vtkIndent indent);
47 
50 
52  static bool IsSupported(vtkViewport *viewport);
53 
55 
59  virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
60  unsigned char* colors = 0, int nc_comps = 0);
62 
65  virtual void DrawImage(float p[2], float scale, vtkImageData *image);
66 
70  void DrawImage(const vtkRectf& pos, vtkImageData *image);
71 
75  virtual void ReleaseGraphicsResources(vtkWindow *window);
76 
77 protected:
79  virtual ~vtkOpenGL2ContextDevice2D();
80 
83 
84 private:
85  vtkOpenGL2ContextDevice2D(const vtkOpenGL2ContextDevice2D &); // Not implemented.
86  void operator=(const vtkOpenGL2ContextDevice2D &); // Not implemented.
87 };
88 
89 #endif //__vtkOpenGL2ContextDevice2D_h