VTK
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abstract class defines the representation for a vtkButtonWidget More...
#include <vtkButtonRepresentation.h>
Public Types | |
enum | _InteractionState { Outside = 0, Inside } |
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Public Member Functions | |
virtual void | ShallowCopy (vtkProp *prop) |
virtual void | SetNumberOfStates (int) |
virtual int | GetState () |
virtual void | SetState (int state) |
virtual void | NextState () |
virtual void | PreviousState () |
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virtual void | SetRenderer (vtkRenderer *ren) |
virtual vtkRenderer * | GetRenderer () |
virtual void | BuildRepresentation ()=0 |
virtual void | PlaceWidget (double *vtkNotUsed(bounds[6])) |
virtual void | StartWidgetInteraction (double eventPos[2]) |
virtual void | WidgetInteraction (double newEventPos[2]) |
virtual void | EndWidgetInteraction (double newEventPos[2]) |
virtual int | ComputeInteractionState (int X, int Y, int modify=0) |
virtual int | GetInteractionState () |
virtual void | Highlight (int vtkNotUsed(highlightOn)) |
virtual void | SetPlaceFactor (double) |
virtual double | GetPlaceFactor () |
virtual void | SetHandleSize (double) |
virtual double | GetHandleSize () |
virtual int | GetNeedToRender () |
virtual void | SetNeedToRender (int) |
virtual void | NeedToRenderOn () |
virtual void | NeedToRenderOff () |
virtual double * | GetBounds () |
virtual void | GetActors (vtkPropCollection *) |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
virtual int | RenderOverlay (vtkViewport *vtkNotUsed(viewport)) |
virtual int | RenderOpaqueGeometry (vtkViewport *vtkNotUsed(viewport)) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *vtkNotUsed(viewport)) |
virtual int | RenderVolumetricGeometry (vtkViewport *vtkNotUsed(viewport)) |
virtual int | HasTranslucentPolygonalGeometry () |
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virtual void | Pick () |
virtual unsigned long | GetRedrawMTime () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual void | InitPathTraversal () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual bool | GetSupportsSelection () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
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virtual void | DebugOn () |
virtual void | DebugOff () |
unsigned char | GetDebug () |
void | SetDebug (unsigned char debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &os) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Protected Member Functions | |
vtkButtonRepresentation () | |
~vtkButtonRepresentation () | |
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vtkWidgetRepresentation () | |
~vtkWidgetRepresentation () | |
void | AdjustBounds (double bounds[6], double newBounds[6], double center[3]) |
double | SizeHandlesRelativeToViewport (double factor, double pos[3]) |
double | SizeHandlesInPixels (double factor, double pos[3]) |
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vtkProp () | |
~vtkProp () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &os) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members |
abstract class defines the representation for a vtkButtonWidget
This abstract class is used to specify how the vtkButtonWidget should interact with representations of the vtkButtonWidget. This class may be subclassed so that alternative representations can be created. The class defines an API, and a default implementation, that the vtkButtonWidget interacts with to render itself in the scene.
The vtkButtonWidget assumes an n-state button so that traveral methods are available for changing, querying and manipulating state. Derived classed determine the actual appearance. The state is represented by an integral value 0<=state<numStates.
To use this representation, always begin by specifying the number of states. Then follow with the necessary information to represent each state (done through a subclass API).
Definition at line 46 of file vtkButtonRepresentation.h.
Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
Definition at line 51 of file vtkButtonRepresentation.h.
Definition at line 75 of file vtkButtonRepresentation.h.
These methods control the appearance of the button as it is being interacted with. Subclasses will behave differently depending on their particulars. HighlightHovering is used when the mouse pointer moves over the button. HighlightSelecting is set when the button is selected. Otherwise, the HighlightNormal is used. The Highlight() method will throw a vtkCommand::HighlightEvent.
Definition at line 89 of file vtkButtonRepresentation.h.
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Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Standard methods for the class.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Retrieve the current button state.
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Retrieve the current button state.
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Manipulate the state. Note that the NextState() and PreviousState() methods use modulo traveral. The "state" integral value will be clamped within the possible state values (0<=state<NumberOfStates). Note that subclasses will override these methods in many cases.
Reimplemented in vtkProp3DButtonRepresentation.
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Manipulate the state. Note that the NextState() and PreviousState() methods use modulo traveral. The "state" integral value will be clamped within the possible state values (0<=state<NumberOfStates). Note that subclasses will override these methods in many cases.
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Manipulate the state. Note that the NextState() and PreviousState() methods use modulo traveral. The "state" integral value will be clamped within the possible state values (0<=state<NumberOfStates). Note that subclasses will override these methods in many cases.
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These methods control the appearance of the button as it is being interacted with. Subclasses will behave differently depending on their particulars. HighlightHovering is used when the mouse pointer moves over the button. HighlightSelecting is set when the button is selected. Otherwise, the HighlightNormal is used. The Highlight() method will throw a vtkCommand::HighlightEvent.
Reimplemented in vtkTexturedButtonRepresentation, and vtkTexturedButtonRepresentation2D.
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These methods control the appearance of the button as it is being interacted with. Subclasses will behave differently depending on their particulars. HighlightHovering is used when the mouse pointer moves over the button. HighlightSelecting is set when the button is selected. Otherwise, the HighlightNormal is used. The Highlight() method will throw a vtkCommand::HighlightEvent.
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Satisfy some of vtkProp's API.
Reimplemented from vtkWidgetRepresentation.
Reimplemented in vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, and vtkProp3DButtonRepresentation.
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Definition at line 102 of file vtkButtonRepresentation.h.
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Definition at line 103 of file vtkButtonRepresentation.h.
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Definition at line 104 of file vtkButtonRepresentation.h.