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// This example demonstrates how to use the CUDA Direct3D bindings with the
// runtime API.
// Device code.

#ifndef _SIMPLED3D_KERNEL_CU_
#define _SIMPLED3D_KERNEL_CU_

// includes, C string library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

///////////////////////////////////////////////////////////////////////////////
//! Simple kernel to modify vertex positions in sine wave pattern
//! @param pos  pos in global memory
///////////////////////////////////////////////////////////////////////////////
__global__ void kernel(float4 *pos, unsigned int width, unsigned int height,
                       float time) {
  unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
  unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;

  // calculate uv coordinates
  float u = x / (float)width;
  float v = y / (float)height;
  u = u * 2.0f - 1.0f;
  v = v * 2.0f - 1.0f;

  // calculate simple sine wave pattern
  float freq = 4.0f;
  float w = sinf(u * freq + time) * cosf(v * freq + time) * 0.5f;

  // write output vertex
  pos[y * width + x] = make_float4(u, w, v, __int_as_float(0xff00ff00));
}

extern "C" void simpleD3DKernel(float4 *pos, unsigned int width,
                                unsigned int height, float time) {
  cudaError_t error = cudaSuccess;

  dim3 block(8, 8, 1);
  dim3 grid(width / block.x, height / block.y, 1);

  kernel<<<grid, block>>>(pos, width, height, time);

  error = cudaGetLastError();

  if (error != cudaSuccess) {
    printf("kernel() failed to launch error = %d\n", error);
  }
}

#endif  // #ifndef _SIMPLED3D_KERNEL_CU_
